The GMR turn timer is a feature that lets a game host set a game to skip players if they haven't taken their turn in a set time span. It's meant to help games progress more quickly and not get stuck on one or two players who don't take their turns.
It can be turned on in any game, whether it's been started or not.
The turn timer works by setting the skipped player to AI in the game's save file and passing the save file to the next player.
This does create a limitation in that we can't skip all but one player. If we did that, when the sole remaining player clicks "Next Turn" in game, all the other players would have their turns taken by AI and it would immediately go back to the same player. So, check to make sure that this doesn't happen. If it does, we'll revert all the skipped turns and turn off the timer in your game.
The turn timer is designed to be flexible and powerful. Here's a rundown of what you can do with it:
This is how long a player has to take their turn. For example, set it to one day, and a turn started Monday at noon will end Tuesday at noon. Set it to zero days, twelve hours, and a turn started at the same time would end at midnight.
These are the days that the turn timer applies. Extra hours from days that the timer isn't running rollover. For example, if you were to set a one day timer to run on Monday, Wednesday, and Friday, a turn started Monday at noon would end Wednesday at noon.
This is the time zone we'll use to calculate all times with your turn timer. Note that we don't factor in daylight savings or extra stuff like that.
You can set the turn timer so turns can only expire during a certain time of day. You might use this feature to prevent a game among friends from having turns expire in the middle of the night. Extra hours from excluded parts of the day do not rollover. For example, if you set the timer to be unable to expire before 10:00 AM or after 6:00 PM, a turn that would normally expire at midnight would expire the following day at 10:00 AM. In other words, if a turn were going to expire in the exluded time range, it would end up expiring at the start of the time range the next day.
This feature is optional.
The kick limit kicks a player from your game and replaces then with AI once they've been skipped the number of times you specify. It's intended so that if a player is really holding your game up, they'll be removed.
This feature is optional.
The blue ring is a visual indicator for how much time is left in the current turn. Completely blue means the turn just started. Completely gray means the player is about to be skipped. The ring does take into account days in which the timer runs and the time range.
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